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AI Insights · Timothy · January 2023

Top 5 Boxing Games in the US: Q4 2022 Performance

The top 5 boxing games on a unified platform in the US showed varied performance in Q4 2022, with trends in weekly downloads, revenue, and active users providing key insights.

Top 5 Boxing Games in the US: Q4 2022 Performance

In Q4 2022, the top 5 boxing games on a unified platform in the United States showed diverse performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at the data from Sensor Tower:

Boxing Star: Real Boxing Fight exhibited a consistent revenue flow, peaking at around $36.8K in mid-October and late November. Weekly downloads saw a significant increase towards the end of December, climbing from 6.4K in mid-October to 17.4K in the last week of December. Active users also surged towards the end of the quarter, rising from 30.3K in mid-October to 50.6K by the end of December.

Topps® WWE SLAM: Card Trader maintained a steady revenue stream, ending the quarter at approximately $18.9K. Active users, however, experienced a gradual decline, dropping from 1.7K at the start of October to 1.3K by the end of December.

Real Boxing 2 from Vivid Games S.A. showed a consistent performance in weekly downloads, peaking at nearly 30K in the last week of December. Revenue fluctuated, starting at $20.3K in late September and ending at $13.4K in the final week of December. Active users remained relatively stable, with a slight increase towards the end of the quarter, reaching 44.4K.

WWE Mayhem experienced a notable increase in revenue towards the end of the quarter, jumping from $8.3K in mid-November to over $20.6K in the last week of December. Downloads also saw a rise, peaking at 10.3K in the final week of December. Active users increased from 31.6K at the start of October to 33K by the end of December.

MMA Manager 2: Ultimate Fight showed a declining trend in all metrics. Revenue dropped from $20K at the end of September to $7K in the last week of December. Downloads also decreased significantly, falling from 18.2K in late September to just 2.4K by the end of December. Active users followed a similar trend, decreasing from 28.5K to 16.7K over the same period.

These insights highlight the varying performance of the top boxing games in the US for Q4 2022. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023